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Arathi Sector Manual

Arathi Sector Manual

Regular price $25.00 USD
Regular price Sale price $25.00 USD
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Order Includes the 128 page spiral bound complete rules and gameplay manual for Arathi Sector. 


Arathi Sector is a streamlined, gritty and brutal 2d6 ruleset that will be familiar toanyone who has played CG's flagship "Kal-Arath," but also other old school 2d6 systems like Traveller, from which it pulled a lot of inspiration. 


It is a classless system that uses Stat and Skill combinations to create dynamic and unique characters, but focuses heavily on smart and fast gameplay with character power capped by difficult choices during progression. 

The setting and rules allow for a broad expression of sci-fi adventures, from city or planet-based mercenary crews to dogfights in the stars. This is kept entertaining by weapon "traits" and vehicle and ship "systems" that operate in a similar way to character skills - every choice matters, and armaments that excel against one kind of ship may suffer against another. 

Ship combat uses a fast-yet-satisfying system that keeps the action moving quickly, yet allowing for tactical choices based on ship speed and maneuverability, on-board weapon options and systems and intelligent use of an "always moving" style that requires point spends to slow down, speed up, change facing and movement direction and so on. 

There is always the need to answer the question: why another game? Why not use what's already out there? 

For us, that answer is simple - we believe we have created a game that is both much faster and more easy to play than many older games, while having much more depth and satisfying play than many newer "rules lite" options - a term that is sometimes used these days for things"half-baked" might fit bitter. 

Combined with the attention given to making this an excellent choice for any solo-play enthusiasts out there, we believe this stands on its own. 

You can get a more in-depth look at its mechanics HERE and HERE, at the Castle Grief Substack, and see some of what's under the hood. 

As always with Castle Grief projects, there is a heavy focus on randomly generated material and "solo first" design - in these booklets are tables for creation of characters + backgrounds (with a mechanical effect on gameplay), adventure sites, star systems, NPCs, missions, and much more. 

On and off-world travel rules and tables entrenched heavily in a "low tech scifi" setting give a great deal of texture and setting lore in an implied fashion without burying you in details or info, and you're left with the freedom to build your own Arathi Sector. 

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